Connect with us

Hi, what are you looking for?


Report: 92% Of People Have Games They Don’t Play

A study recently done by Gamestop in conjunction with its research partner Survata concluded that we have lots of games in our collection that we don’t play. The survey was done with 400 participants ranging from 26-54 years of age. According to the results “92 percent of those surveyed owns at least one video game disc her or she no longer plays. One-third of those surveyed (33 percent) said they have between five and nine unused games lying around the house, while 38 percent said they have as many as 10 to 20 unused games.”

It also included that 28% of players have considered trading games into Gamestop, but “haven’t gotten around to it.” 27% noted that they are motivated by having an empty wallet on them.

The survey also claimed that  “approximately two in five gamers are leaving upwards of $200 unclaimed by holding on to unused games.”

Vice President of Gamestop’s Trade & Pre-Owned Business Kyle Leonard released this statement regarding the study…

“With hundreds of pre-owned items valued at more than $20 when traded at GameStop, gamers have potential for substantial cash and credit just waiting to be claimed so they can afford to buy new video games immediately. Video games are more than just a hobby–they are a passion–and GameStop has the perfect solution for value conscious gamers eager to get their hands on the new games they want, when they want them. Pre-owned games have value and can be traded at GameStop for cash or in-store credit. The sooner the games are traded, the more money they are worth and the faster customers can use that cash or in-store credit toward the purchase of the next game they want to play.”

Advertisement. Scroll to continue reading.

Many gamers have called the survey rigged as Gamestop were the ones conducting the survey and most of their profits pertain to the buying/selling of used games. Gamers were also quick to note that the survey never mentioned how much credit they are offered at the time of trade-in as a factor in not trading in games.

You May Also Like