Hello Games have announced they will be releasing a “Path Finder Update” for No Man’s Sky. Some of the features in the update will allow PS4 Pro support, base sharing, ship specializations, and a permadeath mode.
You can view the patch notes and the trailer down below..
Audio
- 50% more generative soundscapes
- Additional game loading and game start music
- Added multi-room base ambiences
- More detailed rain system, including room dependent and indoor window rain
- Added indoor storm ambiance
- Changes to reverb system
- Fix for a flood of sounds which could occur during the tutorial
Ships and Space
- Improved ship landing code
- Fixed AI ships appearing in the air with landing gear deployed
- Ship weapons operate using a new multi-mode system
- Fix for being able to spawn freighters underground while you are jetpacking
- Prevent all docking points in stations, freighters and outposts being taken by AI ships
- Fixed issue where ships could occasionally become invisible
- Fixed an issue where spawning into a freighter in near-planet orbit would occasionally place the player underground
- Freighter containers now drop less Titanium, Thamium and Copper
- Freighter containers now have a chance to drop Nanite Clusters
- Traders can now drop Nanite Clusters
- Traders no longer drop Copper or Iron
- Reduced camera shake whilst taking hits in space combat
- Reduced pirate damage in survival mode
- Reduced damage on ship laser
- Tweaked ship exit animations to improve player placement
Gameplay
- Added damage and resource numbers in combat and when mining, toggleable in the Options menu
- Allow multiple weapon types on the multitool
- Free weapons and ships now have broken slots
- Recruit NPCs have more descriptive names
- Fixed holes appearing in high detail terrain regions
- Made player respawn positioning more robust
- Introduced new growable plant type
- Fixed slow memory leak in material effects
- Removed several minor memory leaks on warp
- Boosted shield recharge rate whilst in caves slightly
- BoltCaster Rate of Fire and Laser Mining Speed upgrades are now known from start. Tweaked build requirements so that both are possible to build on player’s first planet
- Drones now drop small amount of zinc on destruction
- Reduced amount of platinum from depots
- Fixed Vy’Keen depots dropping titanium instead of platinum
- Improved balance of hazards on Scorched and Frozen planets
- Reworked NPC secondary interactions to give you standing in exchange for offerings
- Reduced the amount of tech given by NPCs. In most cases they will now reward tech fragments instead of blueprints
- Reduced the amount of tech available for NPC reward
- Fixed projectiles shooting through certain unmineable substances
- Adjusted space stations to minimise cases where NPCs intersect with the environment
- Fixed issue where the suit upgrade chamber would occasionally disappear
Base Building
- Fixed NPC terminals and ladders being removed from the central room of bases after the player leaves
- Moved snap points for the glass corridor to be correctly grid aligned
- Galactic Terminals now have consistent pricing, regardless of where in a base they are added
- Fixed plants not being removed after removing the planter below them
- Deleting a room now refunds not only the room itself, but also its contents
- Fixed some plants and rocks not being removed when placing down a base building part
- Fixed the colour of the base terminal light occasionally resetting to red
- Terminals no longer can be build over windows in the central room
- Fixed base building colours becoming corrupt under specific circumstances
- Fixed some NPC missions counting the number of parts in your base incorrectly
- Fixed landing pad not snapping correctly to some parts
- Fixed issues where resource harvester would fail to gather resources
- Left mouse button and right trigger can now be used to build
- Fixed various precision problems with building in freighters
- Fixed some cases where grenades would fail to edit the terrain
- Organised parts in the base building menu to be more intuitive
User Interface
- Added animation within the Quick Menu
- Changed the hyperdrive stat to be measured in Light Years
- Opening the menu will now return to the last page you viewed
- Added a new Tech stat section to the Tech info popup
- Improved mouse smoothing
- Improved mouse sensitivity
- Clearer and more detailed multitool, ship and freighter comparison screen
- Fixed flickering transition between Inventory and Options Menu pages
- Reduced number of menu options requiring a button to be held rather than pressed
- Improved responsiveness of button holding
- Fixed a bug in the options menu where the title bar would flicker
- Improvements to discovery timeline UI
- Added “Set Waypoint” option to the solar system pop-up
- Improved alignment at aspect ratios other than 16:9
- Prevented player notifications showing up during credits and redeem screen
- Fixed issue whether error messages would be shown for charging and repairing before the options had been selected
Increased icon resolutions to support play at 4k resolutions - Fullscreen effects are now correctly displayed when entering a hazard
- Disabled the quick menu while warping between systems
- Removed obsolete Generation Detail option in settings
- Updated display of new discoveries to be clearer and more readable
- Fixed some Japanese and Russian localisation issues and text overlap
- Made cinematic black bars less frequent and obtrusive
- Made is so cinematic black bars can be dismissed
- Race standing is now displayed on the journey milestone page
- Fixed various windows occasionally appearing partially offscreen
- New visuals and backgrounds on mode select, options and inventory screens
Visuals
- Reduced banding artifacts on some metallic surfaces
- Fixed seam artifacts on some normal maps
- Fixed shadows being too black over water on certain planets
- Fixed very occasional errant black geometry in space
- Improved performance of water rendering
- Improved performance in forward rendering passes
- Improved performance in spotlight rendering
- Fixed some issues with flickering lights
- Correctly oriented IBL map, fixing several lighting issues
- Fixed issue where vertex displacement would glitch when walking between regions
PC
- Support for Intel HD Graphics 530, 540, 550, 580, 630, 640, 650
- Reduced banding artifacts in gamma correction on some GPUs
- Escape key now goes directly to the quit options page
- Improved and expanded Steam Controller mapping
PlayStation 4
- Support For PS4 Pro 4K Rendering
- Support For PS4 Pro Delta Colour Compression
- Support For PS4 Pro automatic Depth Buffer decompression
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In this article:Hello Games, No Man's Sky, No Man's Sky Path Finder Update, PC, Playstation 4, PS4, Steam