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Half Life 3 References Found In SteamVR Performance Tool Files

HalfLife3

Get ready for some more “Half Life 3 confirmed” posts again as users were able to find some code referencing Half Life 3 in the SteamVR Performance Tool files.

Below are some of the references found…

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\shared\hl3\hl3_vscriptgamesystem.cpp…….VScr iptServerHL3
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\npc_quest_citizen.cpp…CNPC_QuestCi tizen::DisplayDialogString..m_DialogStringDisplayD ropShadow
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\partial_entity_manager.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_constraint.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\utllogicconstraintsolver.h
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_manager.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\entity_persist.h
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_target.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_template.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_volume.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procspawn_bias_line.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procspawn_modifier.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procspawn_variable.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\shared\hl3\imposter_manager.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\npc_turret_ceiling_pulse.cpp
particles/vortigaunt_fx/vortigaunt_charge_token.vpcf
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\point_quest_goal.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\prop_fixed.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\gravity_vortex_controller.h
#HL3_SpyGrenadeHint1
#HL3_SpyGrenadeHint2
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\shared\hl3\hl3_vscriptgamesystem.cpp

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