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Version 1.20 of God Eater 3 Receives Release Date

Bandai Namco have announced that version 1.20 of God Eater 3 has received an official release date. The update will launch on March 15.

You can view the full patch notes down below:

A new Aragami Approaches – Amen-Ra: An Ash Aragami that threatens to plunge everything into the abyss with its blazing orbs . A crimson horn made of highly concentrated crystal positioned atop its head is a symbol of the exceptional energy Amen-Ra possesses.Certification Mission – Get “certified” by completing the mission at higher difficulties and unlock new rewards.New Skin Tones for your Character – Change the complexion of your created God Eater.Password Protection for your Assault Missions – Add a password for your created Assault Missions.New NPC costumes – Some of your favorite NPCs can now sport new looks.New hairstyles and accessories – Even more customization options are available for your God Eater.Balance updates

  • Aragami
    • Adjust Havakiri’s movement and AI
    • Adjust Nemain’s section HP.
    • Adjust Ash Aragami’s frequency of devour attack
  • Action
    • Charge time of each devour action will be shortened, and make the motion speed faster when dealing devour attack and after it.
    • Motion of dealing shield guard will gets faster
    • Shortened the knockback distance of “normal guard” and “perfect guard”
    • Enable to turn around when dealing guard during jump.
    • Adjust the activate condition of some acceleration trigger.
    • Add advanced guard to Buster Blade
    • Add advanced step and advanced jump to Short Blade
    • Make the cancellation timing faster after launching Impulse Edge of Long Blade
    • Make the dealing motion of long blade’s zero stance faster
    • Shortened the charge finishing time to Charge Spear
    • Extend the time of inputting a button of Variant Scythe’s
  • Burst Arts “Hell or Heaven”
    • Powering up Biting Edge
    • Adjust Link Burst Rounds not to be disappeared when touching a field
    • Adjust healing property module not to be disappeared when touching a field
    • Adjust the motion speed of “begin to walk” and “begin to run” at base”

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