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Destiny 2 Director Defends Shader System

The idea of Destiny 2’s shader system has been meet with heavy criticism as it has been tied to microtransactions. In the game, you are allowed to use one shader on one item at a time and once they’re used they’re taken out of your inventory.

This has finally led to Destiny 2 Director Luke Smith to take to Twitter and defends the situation.

 

https://twitter.com/thislukesmith/status/905863339103838208?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fwww.dualshockers.com%2Fdestiny-2-director-defends-new-shader-system%2F

https://twitter.com/thislukesmith/status/905863384054112256?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fwww.dualshockers.com%2Fdestiny-2-director-defends-new-shader-system%2F

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https://twitter.com/thislukesmith/status/905863524127129600?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fwww.dualshockers.com%2Fdestiny-2-director-defends-new-shader-system%2F

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